A few of the tracks have hints of themes running through them, but because most are about a minute in length, they are too short for any serious development, in contrast to Cris Velasco’s work for the sequel. Almost all of the tracks are tense, mood-setting pieces meant to evoke an unsettling feeling instead of creating a continuous score. While most of the music for Company of Heroes and its expansion works in the game, it rarely makes great stand-alone listening. I ended up was a little disappointed after hearing the final results. Being a huge fan of Soule’s trademark epic, sweeping, cinematic scores, I was particularly curious to see what he had contributed to this score Company of Heroes seems to be an unusually realistic game for Soule, who is most well-known for his scores to fantasy RPGs like The Elder Scrolls, Guild Wars, and Icewind Dale. The games were scored by an impressive trio, consisting of Jeremy Soule, Ian Livingstone, and Inon Zur, with Soule working on the original game and the other two scoring the expansion. The music for this game and its stand-alone expansion Company of Heroes: Opposing Fronts were eventually packaged together in two digital soundtracks freely released through Steam. Relic Entertainment and THQ’s Company of Heroes proved a hit among military video game fans with its World War II setting and real-time strategy gameplay.
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